It’s all a blast to play through, but no part more so than the aforementioned rhythm section, where both players must tap in time with the beat to free up the path in a speed-run style sprint to the end of the level, punctuated by bass drum eyeballs and grannies on flying coffins. ![]() Played out on the same screen, both players are enjoying entirely different experiences the mind reels at further opportunities for these sorts of mishmashes. During one particular boss battle, Murphy takes control of a slingshot in the foreground while Rayman frantically leaps across crumbling pillars in the background. It’s the asynchronous gameplay in Rayman Legends – when the gameplay experiences of the two players divide – that showcases both the game and the hardware it was built for.
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